Daniel Fischer
Daniel Fischer
Pechrerstraße 5/1
4020 Linz
+43 664 1656865
Zeitbasierte und Interaktive Medien
Kunstuniversität Linz
Daniel Fischer, 1978 in Tirol geboren, aufge-
wachsen im Burgenland, lebt nun in Linz. Nach
einer abgeschlossenen technischen Ausbildung
im Bereich Elektrotechnik/Informationstech-
nologie, fand er seine Liebe zur Kunst und
studiert nun an der Kunstuniversität Linz, Stu-
dienrichtung Zeitbasierte und Interaktive Me-
Daniel Fischer, born in Tyrol, Austria, 1978
grew up in Burgenland and is now living in Linz.
After finishing his education in electronics/in-
formation technology he found his love for art
and is now studying at the Art University Linz in
the Timebased and Interactive Media program.
digital rainer
Hommage to Peter Kubelka
Te piece „digital rainer“ was created in the context of
Univ.-Prof. Mag.art. PhD Joachim Smetschka‘s lecture
„Experimentelle Verfahren“. Te computer-generated
video installation is based on the work „Arnulf Rainer“
by Peter Kubelka. Kubelka structured his work using
Original Artwork: „Arnulf Rainer“ by Peter Kubelka,
individual frames to visually represent the temporal di-
mension of the film itself. In „digital rainer“ the video
projection also shows either pure white or pure black
frames, which are played in blocks of 4, 9, 12, 16 or 32.
Te video frequency is 24 frames per second, the classic
cinema standard. Te selection and the weighting of the
frame blocks in white or black is chosen by the compu-
ter, referring to the structure that Kubelka used in his
Contrary to the materialization that Kubelka undertook
in his artpiece, this work transports the medium film
(as video) even further into the digital realm, attempts
to distance itself from the original medium and additio-
nally leaves control to an algorithm. Nevertheless, the
video installation retains the original film frequency,
and beyond that, the projected light from black or whi-
te images deliberately refers to the effect of the original
work from 1960, extended by white noise at the sound
water map
physical demonstration of rain data
Water is live.
Without water nothing organic exists.
Tis water installation visualizes - in a symbolic way -
how rain brings the whole world to life.
Presentation „Water Map“ at Open House, University
A valve is mounted on rails. Trough it, drops of water
of Art and Design, Linz, 2017
fall on a surface, that is covered with white fabric. Tis
fabric is coated with hydroscopic colour - as soon as a
certain spot gets wet, the white colour becomes trans-
parent, and the image underneath is becoming visible.
It is not immediately possible to tell, what the image
is. Te installation invites to stay longer and watch the
world map showing through more and more. To emp-
hasize the association of life, nature and growth, the
whole land on the world map is green.
Te „rain“ is consisting of single drops, which only fall
if it really rains on a certain position on earth, accor-
ding to a synchronized weather app. Te whole world
map will never show - on the one side because it never
rains at the same time everywhere, on the other side
because the synchronization with the weather app is not
permanent but happens in intervals. Also strong rain in
one region is being translated into minimal dropping.
Tis minimalistic approach stresses the importance and
the incalculable value of the creation of life and how
fragile our ecosystem really is.
Technical realization
On the ceiling, a Raspberry Pi mini-computer con-
trols two stepper motors that move an electric val-
ve on rails. The mini-computer constantly receives
new weather data from the weather app „openwe-
athermap.org“. On the basis of these data the valve
is positioned in X and Y direction. If it rains at a
specific point on earth, a drop is triggered at the
corresponding point within the installation. The
waterdrop causes the hydroscopic textile colour
to disappear and the world map below to appear.
Depending on room temperature and humidity it
takes about 10 minutes until the drop dries up and
the color covers the view again.
Online projektdocumentation:
OSC Interface Device
gestic performance: „Digital Puppet Cross“
demo: „Gestic Aquarium“
Te OSC Interface Device is the core element for the di-
rect translation of performance, dance and gestures into
digital content. Te device was developed as part of the
class „Object-oriented programming in Deep Space“ by
Univ.-Prof. Dr. Gerhard Funk and was therefore speci-
ally developed for the Deep Space of the Ars Electroni-
ca Center. Its purpose is the versatile use of the device
for visually supported live dance performances and the
enablement of direct communication between perfor-
mers and visual media content.
Te first project implemented using the OSC Interface
Device is already questioning its use: the individual
performers are surmounted by a giant puppet cross in
the projection, so that it is impossible to tell whether the
performance is dictated by a digital entity or whether
the image follows the moving persons.
Te prototype was also tested as a digital aquarium in
which you can chase a swarm of fish as a shark.
Subsequently planned are refinements in functionality,
so that even more precise movements can be translated,
the wearing comfort for dancers as well as a programm-
ing solution that supports a wider range of sofware
“Digital Puppet Cross”
OSC Interface Device
Gyro + Accelero Data
Test Run at Deep Space, AEC Linz
Quaternion Data ( w, x, y, z )
Components and Protocol:
ESP-8266 Microcontroller
Wireless data transmission to:
LIPO Charger
→ Processing
Open Sound Control
→ vvvv
→ Max/MSP
→ Unity
→ Resolume Avenue
Daniel Fischer
Timebased and Interactive Media
Kunstuniversität Linz
Effect Pad Cap1.0
USB MIDI Controller
Te basic idea behind this project is to realize the user
guidance by hand gestures or proximity as a MIDI con-
troller to make a natural sensor control usable for music
Tere are already a number of musical instruments on
the market as digital interface MIDI devices to control
music sequences and effects in various music proces-
sing programs. However, these so-called MIDI cont-
rollers are usually entered via mechanical switches and
potentiometers. In modern controllers, these input va-
lues are normally transmitted via the universal serial
bus connection in the MIDI protocol standard. Tus,
different effects can be freely assigned to these inputs
within various music programs.
Te Effect Cap 1.0 is already implemented in an appea-
ling and user-friendly form. In addition to the pleasant
surface of the casing, the individual control surfaces
are already designed in such a way, that a light display
in different colours gives feedback to the musician on
which setting was made by his or her gestures.
Project documentation and video samples: